Artificial Intelligence/Machine Learning, ASA(ALT), Phase I

Immersive Gaming of C5ISR Training and Testing

Release Date: 03/30/2021
Solicitation: 21.4
Open Date: 04/14/2021
Topic Number: A214-022
Application Due Date: 05/18/2021
Duration: 6 months
Close Date: 05/18/2021
Amount Up To: $256K

Topic Objective 

Develop and demonstrate a material solution to provide adaptive, scalable, cost effective training and testing to improve the Command, Control, Communication, Computers, Cyber, Intelligence, Surveillance and Reconnaissance (C5ISR) system operations for the Army’s Signal Soldiers. 

Description  

The desired solution at completion will significantly improve (or revolutionize) the network systems training and testing (TT) for the Warfighters, and enable the adaptive, scalable and cost-effective TT to keep pace with the rapid advance of the technology. The solution will address planning, installing, operating, and maintaining techniques, tactics, and procedures (TTPs) in the area of NetOps as well as the test and evaluation (T&E) on the hardware (HW) and software (SW) and other human machine interface (HMI) functions. The solution will provide immersive 3D simulated tactical network systems, address both individual and collective tasks as well as a variety of common challenging scenarios faced by the Warfighters to enable warfighters to be trained and use the latest HW/SW in the simulated operational environment. The solution will use a Modular Open Systems Architecture (MOSA) to enable integration of 3rd party vendors and Original Equipment Manufacturers (OEMs) to produce software modules for their respective network systems. The desired solution will enable users to set battle space scenarios, training collaboration between multiple-users, training with the latest HW/SW packages just clicks away, assess the HW and SW capabilities and provide the near-real time operational feedbacks to improve the products, shorten the product development-testing-training-fielding cycles, and ultimately reduce the field support costs for training and fielding through reduction of field support engineers. 

Phase I 

The Phase One deliverable will be: 

  • A comprehensive white paper describing: 
  • Key C5ISR systems and the key operational parameters 
  • Critical scenarios and variables of the scenarios encountered by signal soldiers 
  • How learning objectives will be measured 
  • The software requirements and software architecture that will meet the requirements 
  • The hardware to be used and how it addresses size, weight, and power (SWAP) constraints 
  • A limited prototype demonstration 

Phase II 

Develop and demonstrate a prototype solution that can be executed by users at Soldier Touch Points for feedback back into the system. Phase Two deliverables will include: 

  • Prototypes that have: 
  • Key C5ISR systems with configurable parameters that can be tested for accuracy 
  • Configurable scenarios representing common challenges for signal soldiers 
  • Both training mode and testing mode Achieve a Technology Readiness Assessment of TRL 5 
  • Product documentation detailing the design of the prototype and Monthly Progress reports. The reports will include all technical challenges, technical risks, and progress against the schedule. 
  • Test reports detailing solution effectiveness 
  • Proposed Phase III Schedule 

Phase III 

Develop and demonstrate a multiplayer C5ISR solution, demonstrate a solution that simulates scalable training and testing. Phase Three deliverables will include: 

  • Prototype that includes: 
  • Key C5ISR systems with configurable parameters that can be tested for accuracy 
  • Has configurable scenarios representing common challenges for signal soldiers 
  • Has both training mode and testing mode 
  • Has the ability to measure trainee progress as well as recommend practice scenarios 
  • Uses a MOSA architecture 
  • Demonstration of the prototype of the C5ISR systems 
  • Test report detailing solution performance 
  • Product documentation detailing the functions and operations of the prototype 
  • Productization readiness report which presents any remaining design or implementation issues with respect to suitability to deploy 
  • Monthly Progress reports. The reports will include all technical challenges, technical risks, and progress against the schedule 

Submission Information  

To submit full proposal packages, and for more information, visit the DSIP Portal.

References:

Coyle, Daniel. (2009, April 28). The Talent Code: Greatness Isn’t Born. It’s Grown. Here’s How. Random House Publishing Group, 2009.  

Federico F. Bilotta, Samantha M. Werner, Sergio D. Bergese, and Giovanni Rosa. (2013, November 7). Impact and Implementation of Simulation-Based Training for Safety. https://www.hindawi.com/journals/tswj/2013/652956/  

Kotler, Steven. (2014, March 4). The Rise of Superman: Decoding the Science of Ultimate Human Performance. HMH Books. TEDx.  

TEDx Talks. (2018, May 7). The Power of Gamification in Education [Video]. YouTube. https://www.youtube.com/watch?v=mOssYTimQwM 

Topic Objective 

Develop and demonstrate a material solution to provide adaptive, scalable, cost effective training and testing to improve the Command, Control, Communication, Computers, Cyber, Intelligence, Surveillance and Reconnaissance (C5ISR) system operations for the Army’s Signal Soldiers. 

Description  

The desired solution at completion will significantly improve (or revolutionize) the network systems training and testing (TT) for the Warfighters, and enable the adaptive, scalable and cost-effective TT to keep pace with the rapid advance of the technology. The solution will address planning, installing, operating, and maintaining techniques, tactics, and procedures (TTPs) in the area of NetOps as well as the test and evaluation (T&E) on the hardware (HW) and software (SW) and other human machine interface (HMI) functions. The solution will provide immersive 3D simulated tactical network systems, address both individual and collective tasks as well as a variety of common challenging scenarios faced by the Warfighters to enable warfighters to be trained and use the latest HW/SW in the simulated operational environment. The solution will use a Modular Open Systems Architecture (MOSA) to enable integration of 3rd party vendors and Original Equipment Manufacturers (OEMs) to produce software modules for their respective network systems. The desired solution will enable users to set battle space scenarios, training collaboration between multiple-users, training with the latest HW/SW packages just clicks away, assess the HW and SW capabilities and provide the near-real time operational feedbacks to improve the products, shorten the product development-testing-training-fielding cycles, and ultimately reduce the field support costs for training and fielding through reduction of field support engineers. 

Phase I 

The Phase One deliverable will be: 

  • A comprehensive white paper describing: 
  • Key C5ISR systems and the key operational parameters 
  • Critical scenarios and variables of the scenarios encountered by signal soldiers 
  • How learning objectives will be measured 
  • The software requirements and software architecture that will meet the requirements 
  • The hardware to be used and how it addresses size, weight, and power (SWAP) constraints 
  • A limited prototype demonstration 

Phase II 

Develop and demonstrate a prototype solution that can be executed by users at Soldier Touch Points for feedback back into the system. Phase Two deliverables will include: 

  • Prototypes that have: 
  • Key C5ISR systems with configurable parameters that can be tested for accuracy 
  • Configurable scenarios representing common challenges for signal soldiers 
  • Both training mode and testing mode Achieve a Technology Readiness Assessment of TRL 5 
  • Product documentation detailing the design of the prototype and Monthly Progress reports. The reports will include all technical challenges, technical risks, and progress against the schedule. 
  • Test reports detailing solution effectiveness 
  • Proposed Phase III Schedule 

Phase III 

Develop and demonstrate a multiplayer C5ISR solution, demonstrate a solution that simulates scalable training and testing. Phase Three deliverables will include: 

  • Prototype that includes: 
  • Key C5ISR systems with configurable parameters that can be tested for accuracy 
  • Has configurable scenarios representing common challenges for signal soldiers 
  • Has both training mode and testing mode 
  • Has the ability to measure trainee progress as well as recommend practice scenarios 
  • Uses a MOSA architecture 
  • Demonstration of the prototype of the C5ISR systems 
  • Test report detailing solution performance 
  • Product documentation detailing the functions and operations of the prototype 
  • Productization readiness report which presents any remaining design or implementation issues with respect to suitability to deploy 
  • Monthly Progress reports. The reports will include all technical challenges, technical risks, and progress against the schedule 

Submission Information  

To submit full proposal packages, and for more information, visit the DSIP Portal.

References:

Coyle, Daniel. (2009, April 28). The Talent Code: Greatness Isn’t Born. It’s Grown. Here’s How. Random House Publishing Group, 2009.  

Federico F. Bilotta, Samantha M. Werner, Sergio D. Bergese, and Giovanni Rosa. (2013, November 7). Impact and Implementation of Simulation-Based Training for Safety. https://www.hindawi.com/journals/tswj/2013/652956/  

Kotler, Steven. (2014, March 4). The Rise of Superman: Decoding the Science of Ultimate Human Performance. HMH Books. TEDx.  

TEDx Talks. (2018, May 7). The Power of Gamification in Education [Video]. YouTube. https://www.youtube.com/watch?v=mOssYTimQwM 

Immersive Gaming of C5ISR Training and Testing

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